

"Ah, squire! The brilliant and sparkling potential." (VC/RC): This unit gets +1000 until end of turn. Grade 1/Royal Paladin - Human/7000 Power/5000 Shield "With a trustful friend, a boy can become a hero." (RC):When this unit boosts a card named "Blaster Blade", the boosted unit gets +4000 until end of that battle. "If they meet near the sanctuary, that's as far as they go." If so, during that turn, this Unit gains +3000 Power. Grade 1/Royal Paladin - Hi-Beast/6000 Power/5000 ShieldĪUTO (VC/RC): When this Unit attacks, and you have a "Royal Paladin", Vanguard, you may pay the cost. 空域の守護 ナイトグリフォン Guardian of the Skies, Night Griffon "A dragon which breathes fire will have the hard scales required to withstand that kind of heat." Grade 1/Kagero - Wing Dragon/6000 Power/5000 ShieldĪUTO (VC/RC): When this Unit attacks, and you have a "Kagero", Vanguard, you may pay the cost.

溶岩洞のスケイルドラゴン Scaled Dragon of the Magma Cave

"I'll take you straight down to hell together, Open! Nightmare Gate!" "Shatter, Feeble Ones! Grand Destruction!"ĪCT (RC): Choose 1 of your Opponent's Grade 0 Rear Guards and retire it. Grade 3/Kagero - Flame Dragon/10000 Power/No ShieldĪUTO (VC): When this unit's drive check reveals a Grade 3 "Kagero", this unit gets Power +5000 until the end of that battle. Grade 2/Oracle Think Tank - Human/8000 Power/5000 ShieldĪUTO (VC/RC): When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets Power +3000 until end of that battle. For example Dark Irregulars is from Dark Zone, Dark Zone is associated with Dark States and therefore Dark Irregulars can use any overdress Dark States cards including Orders (and I'd recommend the Dark States overtrigger).Grade 2/Royal Paladin - Human/9000 Power/5000 Shield At the end of the turn, the G unit returns to the G Zone face up. Your Grade 3 Vanguard becomes a "Heart" for a turn that the G unit adds the Name and Power to itself.

Strides work before the Main Phase where you discard cards from your hand equal to Grade 3 or above and place a facedown G Unit from your G Zone as the new Vanguard for the turn. Limit Breaks are abilities that are locked by needing to be at a certain Damage to activate indicated by the number next to "LB". One Who Scatters Sin has a different name so he counts as a different card and can be run separately. G and V count as the same Scharahot Vampir since they share the same name, you can mix them but you can't have more than 4 combined (example you could have 3 V, 1 G or 4 V, 0 G). Old Yellowbolt is currently better because it SCs without attacking and also rests itself to get around attacking Howam. If your opponent gives you any CB and you stay alive to 20 soul (best way to survive that long is just not to give them any CB), they might as well scoop because you win. Tip - current DI doesn't like V Yellowbolt because it has to attack to SC and DI doesn't want to attack before the set up is complete and you're on Gastille Daimonas - you're basically playing hard denial and you're also going to get hard denied by anyone competent. They're only the same card if they have the exact same name.Īll of the stuff I said in 1 might change today with the new ban list so don't read into it too much. In terms of strides, Bledermaus and Gastille Daimonas are your most important ones, the rest are basically situational tech in the current format. Brufas is important, V Gastille is basically your win con. Then it's stuff like Dimension Creeper, Werwolf Ketzer, Phantasma Executor (to retire Howam), Nine-break Hustler - stuff that SCs multiple cards without attacking. The most important DI staple is Heat Elemental, Bobo.
